Mod Description: Tinyverse - The Wanzer Age

With the introduction of Diable Avionics into the sector and their military successes thanks to reintroducing the long abandoned technology of Wanzers, giant piloted mechanized robots capable of fighting both in-planet and out in the vacuum of space, showcased that it was time to consider the era of dominance of the spaceship and fighters had come to an end. 
Factions all over the sector have scrambled to bring back old forgotten relics out of the dusty hangars they had been forgotten in, others used their ample monetary resources to acquire wanzers blueprints and schematics from both legal and more illicit means and others straight up used their vast production powers to jumpstart their wanzer development programs, a new arms race had begun.
Far from the core, mysterious forces took note of these developments and machines of eras past awakened in response, binary messages spread across the sector's edge with one order: create a response, and new unspeakable things crawled out from dark shadows in the abyss. 
The age of the Wanzer had begun. 

Content:

This mods add a large variety of Wanzer frames wings to all vanilla factions for both the player to fight and utilize! It also adds unique Ace pilot Wings that can be found as rare bps



# Info & Credits #

Thank you very much for downloading this mod, I appreciate any and all feedback, just be polite please, I have a tiny heart <3

- Simple Questions

1) Is this mod related in anyway to Diable Avionics? Do I need Diable Avionics to use this mod?

Although this mod is HEAVILY influenced and inspired by Diable Avionics, DA is not required to play this mod, but Wanzers from this mod can and will interact with the Wanzer specific content from Diable Avionics so I would recommend using them together!


2) Does this mod replace anything, do vanilla fighters get replaced with Wanzers?

No! This mod only adds Wanzers, it does not remove or modify anything from Vanilla, so it has no compatibility issues.


3) How Balanced is the mod compared to vanilla?

I am trying to make it as Vanilla-friendly as possible, but I suck at math, I welcome any and all balance feedback!


4) Hey I like X or Y from you mod, can I use/modify it for my own mod?

OMG, please do! I am a strong believing that sharing is caring when it comes to modding, feel free to utilize or modify any and all content from this mod at your hearts content, all I ask is that if you make your own mod and use any of my assets, please give my mod a shoutout and please, share your mod with me, I would love to play it too!


5) Will you update this mod with new content?

I plan to add more Wanzers as well as make some bounties for the more unique and special ones but it will be a slow process as I am a newbie modder. 


6) Will you update this mod after a new update comes to Starsector? if you stop modding Starsector, can other people update it or add things to it?

I know I can't promise to forever be there to update or add stuff to this mod, I am also not very good with coding and if something complicated where to get broken in a future update to the game I may not be able to fix it in a timely manner, so I am already giving permission to others to update this mod if I do not do it myself, my only conditions for anyone willing to update this mod in the future is that they do not add anything that could negatively interact with other mods, nothing makes me happier than friendship and cooperation.

Credits:

To the folk of Corvus Freeport Discord I give thanks for giving me encouragement, honest feedback, critique and freely giving me knowledge.

To 4J for surviving my existence and somehow not strangling me (yet)

To FlashFrozen, Tartiflette and all those who have worked in the Diable Avionics mod, my favorite mod, the one that created the concept of Wanzers and inspired this mod's creation.

To Caymon Joestar for keeping Diable Avionics alive!

To Alex for creating Starsector!





